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![]() Mobile Howitzer |
| MASTER - Techno Break - |
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| Technical Data Chart 1-20 | ||||||
| Strength: | 17 | Firepower: | 20 | Skill: | 16 |
Function: Heavy Gunner |
| Intelligence: | 8 | Attack: | 17 | Courage: | 18 | |
| Armor: | 16 | Endurance: | 20 | Speed: | 6 | |
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Motto: "Point and shoot; see what develops." His name is a triple entente: - TECHNO BREAK - specializes in breaking thru enemy lines, he simply breaks things, and he gives the frontline fighters a break. Not too bright but dedicated and straight to the point. Even tho he is armed with long-range weapons, he simply preferes to be at the lead column. He slowly makes his way to the frontlines. By the time he arrives, the battle is well underway. But he is a welcome sight. He provides enough firepower to sway the tide of battle. Think of him as a relief pitcher or a runners second wind. Has a tremendous amount of firepower. Turret weapon launches rockets, shells, and mortars (in either mode). Carries a gravitator rifle that distorts gravitational strain in the object hit. Especially harmful to flying targets. Wrist mounted cannons can propel explosive grenades or launch energy bolts. Sonic cannons are mounted on the side of his tank turret. He uses these to shatter strongholds or eardrums. Carries a few small machine guns to ward off small infantry attacks. His anti-matter cannonades are devastating to any defense. Tank is most heavily armed in front and top. Treads and thin underbelly armor are his weaknesses in tank mode. |
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Author's commentary: Another ground-pounder grunt. Heavy on firepower, not brains. |
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A drawing of mine 28-Jul-1987. ©2000 Mark Wong